1.0.2 Current
November 2026
- Fixed: a single invalid audio sample, for example from another plugin earlier in the chain, could leave Widelizer outputting broken audio on both channels, usually heard as silence, until the project was reloaded. This happened even with Widelizer bypassed, and even at WIDTH 0. Widelizer now ignores invalid input and carries on normally.
Widelizer sounds and works the same as before, and projects saved in earlier versions keep their settings.