1.0.2 Current
November 2026
- Fixed: a single invalid audio sample, for example from another plugin earlier in the chain, could leave Widelay outputting broken audio, usually heard as silence, until the project was reloaded. It could also quietly switch off the softening of the echoes' attacks. This happened even with Widelay bypassed, once it was switched back on. Widelay now ignores invalid input and carries on normally.
Widelay sounds and works the same as before, and projects saved in earlier versions keep their settings.